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Corrupted Knight idea

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Corrupted Knight idea Empty Corrupted Knight idea

Post by Legionnaire Sun Jan 18, 2015 8:21 pm

i was thinking of creating a class for use and I was thinking this might be a reasonable class for use (I would use the turtle humanoid):
Corrupted Knight
Chaotic Evil
Hit Dice d10
Primary skill CHA
Saving throws CON WIL
Proficiencies: heavy armor, two handed weapon
HP: 10+ con bonus
Known abilities: manipulate (convince good for to halt fighting for one round, can be used 5/day), acid touch (1d6 damage per two levels, extra 1d6 damage against good, use 1 per two charisma levels per day), spread lies (convince group of enemies (up to 3) to fight each other, can be used 1/week), life drain (1d4 x2 damage, heal 1/2 damage dealt, use 1 per charisma level per day)
Thoughts, feedback and tweaks would be nice!

Legionnaire

Posts : 218
Join date : 2015-01-18
Age : 33
Location : Hawaii

Character sheet
Name: Tor-Qau
Class: Ranger
Race: Arakian

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Post by Admin Sun Jan 18, 2015 8:42 pm

interesting idea I will spend some time looking it over once I get other stuff finished. For now for the player characters though we are going to use the regular out of the box classes with just a few tweeks on domains and such since all that is already balanced.

Admin
Admin

Posts : 454
Join date : 2015-01-12

Character sheet
Name:
Class: Wizard
Race: Wukong

https://astrologersguide.rpg-board.net

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Post by Legionnaire Mon Jan 19, 2015 3:34 am

Oh okay sounds good to me then the barbarian should work fine

Legionnaire

Posts : 218
Join date : 2015-01-18
Age : 33
Location : Hawaii

Character sheet
Name: Tor-Qau
Class: Ranger
Race: Arakian

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Post by Admin Mon Jan 19, 2015 9:10 am

Cool

Admin
Admin

Posts : 454
Join date : 2015-01-12

Character sheet
Name:
Class: Wizard
Race: Wukong

https://astrologersguide.rpg-board.net

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